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Game Publishers Pushed to Cut Discs Since 2007, Infinity Ward Veteran Says

Robert Bowling, who spent six years working on Call of Duty, said Activision suggested cutting discs nearly two decades ago, around 2007. In an interview, Bowling described the early push toward disc-free distribution by game publishers, framing it as a long-standing industry direction rather than a recent shift.

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AI take

The significance here is less about the claim itself than about the timeline: the industry's move away from physical media is being framed as a two-decade-old publisher priority, not a reaction to current streaming or subscription economics. That framing matters for anyone holding a stake in the physical retail chain, from disc manufacturing to used-game resale, because it suggests the pressure is structural rather than cyclical. Bowling's account is a single former insider's recollection, so the open question is whether other veterans corroborate the 2007 timeline and whether publisher incentives around disc costs and used-game leakage get discussed more openly.

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